Eylydia Knight Capstone 2025
My capstone project, EcoSTEM, is a sustainability and STEM-based initiative aimed at educating and empowering youth, particularly in underfunded and marginalized communities. The project originally began as a video game concept with three key missions: turn trash into treasure, clean up the community, and teach others about environmentalism. However, after testing and feedback, I realized the game lacked tangible impact. I pivoted the project, becoming “Player One” in real life—putting myself in the center of the mission to inspire change.
Rooted in personal experiences and passions, EcoSTEM was shaped by moments from my childhood: growing up in an environmentally conscious neighborhood, falling in love with STEM through a summer camp robotics experience, and seeing my creative work spark inspiration in younger students. These moments made me realize how powerful it is to give back—and how critical it is to provide access to sustainable innovation and creative technology for kids like me.
Through this capstone, I partnered with organizations, pitched to companies like Braskem to receive recycled 3D printer filament, and developed workshop ideas to educate youth on sustainability through hands-on creation. I explored how we learn, what we can create, and what it means to lead—by reflecting on my story and using it to design a solution for others.
EcoSTEM brings together art, science, sustainability, and equity to spark long-term environmental and personal change. It is more than a project—it is a mission to empower the next generation of creators, thinkers, and leaders.